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Pravila Imenovaniya: Avtobusy i Transportnyye Sredstva

Polnoye rukovodstvo po zarezervirovannym imenam dlya 3D-ob"yektov v modakh avtobusov, gruzovikov i mashin.

Shablony Gruzovikov (Vstroyennyy Pritsep)

Shablony dlya tyagachey s opredelennymi gruzami.

  • truck_4x2_2: Tyagach 4x2 s nagruzkoy na 2 osi
  • truck_4x2_3: Tyagach 4x2 s nagruzkoy na 3 osi
  • truck_6x2_2: Tyagach 6x2 s nagruzkoy na 2 osi
  • truck_6x2_3: Tyagach 6x2 s nagruzkoy na 3 osi
  • truck_6x4_2: Tyagach 6x4 s nagruzkoy na 2 osi
  • truck_6x4_3: Tyagach 6x4 s nagruzkoy na 3 osi

Vnimaniye: Shablony 4x4H, 6X4, 8x4 i 8x4_nodirectional byli dobavleny nachinaya s Core v300. Oni ne budut rabotat' v starykh versiyakh igry.


Imena 3D Detaley

Materialy i Effekty

  • _emissive_: Tekstury, kotoryye svetyatsya v tselom (emissionnyy sheyder), naprimer, elektronnoye tablo.
  • _transparent_: Tekstury stekla ili s prozrachnost'yu, no bez otrazheniy.

Skiny i Otdelka

Prinimayut ot 001 do 010 (budet dobavleno bol'she v budushchem).

  • _skin001_: Detali, poluchayushchiye skin 001 (opredeleno v fayle skina .cti/.txt).
  • _ref001_: Otrazheniya 001 (opredeleny v glavnom fayle).
  • _mat001_: Materialy 001 (opredeleny v glavnom fayle).
  • _glass001_: Stekla 001 s otrazheniyami (opredeleny v glavnom fayle).

Obshchiye Animatsii (Knopki i Detali)

  • _anim001_on_ / _anim001_off_: Razlichnyye animirovannyye detali.
  • _click001_on_ / _click001_off_: Klikabel'naya oblast' (knopka) dlya aktivatsii sootvetstvuyushchey detali.

Kolesa i Podveska

Standartnyye Kolesa

Levo (Left) / Pravo (Right):

  • _wheel_fl_ (Front Left) / _wheel_fr_ (Front Right)
  • _wheel_rl_ (Rear Left) / _wheel_rr_ (Rear Right)
  • _wheel_rl2_, _wheel_rl3_... (Dopolnitel'nyye zadniye osi)

Tormoza i Podveska (v300+)

  • _wheel_caliper_: Detal', kotoraya sleduyet za kolesom pri vrashchenii (rulevoye upravleniye) i vysote, no ne vrashchayetsya (ne katitsya). Ispol'zuyetsya dlya tormoznykh supportov.
  • _wheel_suspension_: Detal', kotoraya sleduyet za kolesom tol'ko po vysote. Ne vrashchayetsya s rulyom i ne katitsya.

Kak ispol'zovat': Dobavte imya kolesa bez slova "wheel".

  • Primer: _wheel_caliper_rl_ (Zadniy levyy support).
  • Primer: _wheel_caliper_fr_ (Peredniy pravyy support).

Pribory i Panel'

Zerkala i Kamery

  • _mirror1_, _mirror2_, _mirror3_: Zerkala zadnego vida.
  • _reverse_camera_screen_: Ekran kamery zadnego vida.
    • Primechaniye: Dolzhen imet' ob"yekt "vyklyuchennyy monitor" pozadi, chtoby izbezhat' mertsaniya izobrazheniya.

Datchiki (Strelki)

  • _steering_wheel_: Rul'.
  • _speed_: Spidometr.
  • _rpm_: Takhometr.

Podsvetka Paneli (Indikatory)

  • _cockpit_panel_: Obshcheye osveshcheniye paneli.
  • _cockpit_blinkers_combined_: Povorotnik (obe storony vmeste).
  • _cockpit_left_blinker_: Levyy povorotnik.
  • _cockpit_right_blinker_: Pravyy povorotnik.
  • _cockpit_battery_: Lampa akkumulyatora.
  • _cockpit_handbrake_: Ruchnoy tormoz.
  • _cockpit_low_beam_: Blizhniy svet.
  • _cockpit_high_beam_: Dal'niy svet.
  • _cockpit_stop_request_: Zapros ostanovki.
  • _cockpit_brake_: Stop-signal (indikator na paneli).

Vneshneye Osveshcheniye

Tekstury, kotoryye zagorayutsya na kuzove avtomobilya.

  • _tex_electric_: Obshcheye elektrichestvo.
  • _tex_external_lights_: Vneshniye ogni (gabarity).
  • _tex_high_beam_: Dal'niy svet.
  • _tex_low_beam_: Blizhniy svet.
  • _tex_right_blinker_ / _tex_left_blinker_: Povorotniki.
  • _tex_reverse_: Svet zadnego khoda.
  • _tex_brake_ / _tex_brake2_: Stop-signal.
  • _tex_light_1_ do _tex_light_3_: Dopolnitel'nyye ogni.
  • _tex_stop_request_: Vneshniy indikator ostanovki.

Tablo i Nomera

Elektronnoye Tablo

  • _display_front_: Peredneye.
  • _display_back_: Zadnee.
  • _scroll_panel1_ do _scroll_panel3_: Bokovyye/vspomogatel'nyye paneli prokrutki.

Rulonnoye Tablo (Rollband)

  • _old_display_route_: Nomer marshruta.
  • _old_display_destination_: Punkt naznacheniya.

Fizicheskiye Nomera

  • _plate_front1_, _plate_front2_: Peredniye nomera.
  • _plate_side_: Bokovoy nomer.
  • _plate_route_small_: Malen'kiy nomer marshruta.

Dveri i Rampy

Standartnyye Dveri (Lineynaya Animatsiya)

  • _rdoor_1x1_: Pravaya dver' 1, stvorka 1.
  • _ldoor_1x1_: Levaya dver' 1, stvorka 1.

Rampy Dostupnosti (v300+)

Rezkya animatsiya (stil' Kuritiba).

  • _rdoor_1_ramp_on_ / _rdoor_1_ramp_off_: Rampa na pravoy dveri 1.
  • Zamenite rdoor na ldoor dlya levykh dverey.

Knopki Dverey

  • _rdoorbutton1_on_: Knopka pravoy dveri 1.
  • _ldoorbutton1_on_: Knopka levoy dveri 1.
  • _btalldoors_on_: Knopka "Vse Dveri".
  • _switch_left_doors_on_: Pereklyucheniye levykh/pravykh dverey.

Upravleniye Panelyu

Konditsioner i Ventilyatsiya

  • _airconditioner_button1_, _airconditioner_button2_: Knopki AC.
  • _vent1_on_: Ventilyator/Klimat-kontrol'.

Okna i Shtory

  • _driver_window_on_: Okno voditelya.
  • _passenger_windows_front_on_: Peredniye okna passazhirov.
  • _sunshade_on_: Solntsezashchitnaya shtora.

Upravleniye Vozhdeniyem

  • _key_stage1_ / _key_stage2_: Klyuch zazhiganiya.
  • _manualgear1_ do _manualgear6_: Ruchnyye peredachi.
  • _autogear_d_on_, _autogear_n_on_, _autogear_r_on_: Avtomaticheskiye peredachi (D, N, R).
  • _parking_brake_on_: Stoyanochnyy tormoz.
  • _bthazardlight_on_: Avariynaya signalizatsiya.
  • _btretarder_on_: Retarder.

Dvorniki (Wipers)

  • _btwipers1_on_ / _btwipers1fast_on_: Komandy dvornika 1 (Medlenno/Bystro).
  • _wipers1_00_ do _wipers1_99_: Pokadrovaya animatsiya dvornika.

Effekty Dozhdya na Stekle

  • _windows_wet_: Mokroye steklo (trebuyet _transparent_).
  • _windows_wetorclear1_: Oblast', ochishchayemaya dvornikom 1.

Sistema Multipleks

Komandy dlya multipleksnykh elektricheskikh sistem.

  • _multiplex_: Korpus multipleksa i neaktivnyye knopki.
  • _multiplex_mlight1_ do _multiplex_mlight3_: Vnutrennie ogni.
  • _multiplex_mfan1_ do _multiplex_mfan3_: Ventilyatory.
  • _multiplex_mdestination_: Vklyuchit' tablo.
  • _multiplex_mwiper1_: Vklyuchit' dvornik.

Passazhiry i Vkhod/Vykhod

Puti (Paths)

Kombinirovannyye komandy dlya opredeleniya potoka.

  • _pp_: Pedestrian Place (Mesto, kuda nastupayut).
  • _teleport_: Teleport (yesli passazhir zastryal).
  • _waitdoor_: Zhdat' otkrytiya dveri.
  • _le_: Levyy Vykhod.

Suffiksy Napravleniya:

  • r1a1: Vkhod (a), Pered (1), Pravaya Dver' 1 (r1).
  • r1b1: Vkhod (b), Zad (1?), Pravaya Dver' 1.
  • r2z1: Vykhod (z), Pered->Zad, Pravaya Dver' 2.

Pozitsii (Sidya/Stoya)

  • _sit_: Sidya.
  • _stand_: Stoya.
  • _before_: Pered turniketom (besplatnaya zona).
  • _nolight_: Ignoriruyet vnutrennie ogni (polezno, chtoby passazhiry ne svetilis' v temnote, yesli detal' propuskayet svet).

Vrashcheniye:

  • _rot90_: Povernut napravo.
  • _rot-90_: Povernut nalevo.
  • _rot180_: Povernut nazad.

Kombinirovannyy primer: _stand_rot-90_ (Stoya, povernut nalevo).